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Here are the patch notes for Call of Duty: Vanguard’s season 1.5 update

First major update of Call of Duty: Vanguard 2022 is just around the corner — and patch notes are already available.

Sledgehammer Games today Vanguard The Season 1.5 update will be available today on January 11th at 6pm CST. This patch is set to feature a number of changes, including bug fixes, weapon balance adjustments, spawn logic adjustments, and more.

Of particular note to public multiplayer fans is the weakening of incendiary grenades. The Dauntless and Fortified perks have also been adjusted to allow players to deal with multiple sources of fire damage. Vanguard.. The Sledgehammer has “reduced the time a player is affected by a stun grenade.” This is a welcome change for both competitive and casual players.

In addition, the mortar ammunition kill streak a bit With fewer strikes and fewer strikes, it’s less of a hassle to move forward. The M1 Garand, Type 99, 3-line rifle, and Kar98k were the weapons the Sledgehammer targeted in this patch. The developer also said “Tweaked some of those crazy control spawns and fixed some issues that caused packet bursts. “

Sledgehammer has definitely informed its fans that they have heard feedback and criticism from the community. Vanguard.. The developer said: Vanguard Before season 2. “

Here is a complete multiplayer patch note Vanguard Season 1.5 update.

Stable

  • Several causes of packet bursts have been identified and resolved.
  • Several causes of multiplayer crash errors have been identified and resolved.
  • On Xbox Series X players, enabling the CDN setting will prevent the game from crashing.
  • Playing with the keyboard and mouse no longer displays the “I need a controller” message.

Spawn

  • Spawn logic has been tuned to improve small maps with a large number of players.
  • Adjusted the domination spawn logic on the dome.
  • Control mode spawns have been significantly adjusted as follows:
    • Prevents off-map spawns in Tuscany.
    • Prevents spawning into the line of sight of enemies in the bocage.
    • Prevents players from spawning directly on their teammates.

Weapons and equipment: Bug fixes

  • Attack / Watchdog kills are now counted in the Panzerfaust camouflage challenge.
  • The STG “Reptilian” camouflage weapon challenge is currently tracking bloodthirsty killings.
  • STG’s “predatory” camouflage weapon challenge is currently tracking multi-kills.
  • The Katana Unlock Challenge is being tracked correctly.
  • The 3-line rifle can now be reloaded with the ZF43.5X riflescope equipped.
  • Addressed an issue where the “Kill Enemies while Spyplane was active 5 times” challenge could not be tracked in the Counter Measures Career Challenge.
  • Addressed an issue where care packages would land out of reach when playing Armageddon in Tuscany and Daus House.
  • The camouflage selected by the player will now be displayed during the match intro sequence.
  • Locked camos and attachments can no longer be exchanged for unlocked weapons.
  • Fixed a bug where post-match flow would be lost.
  • Fixed a bug where the Type 100 Blueprint “Thunderhead” would have invisible results in the pre-match countdown.

Weapons and Equipment: Balance Changes

  • weapons
    • M1 Garand
    • Type 99
      • Reduced aiming flinch.
      • Reduced ADS time.
      • Retains the possibility of a one-shot kill of a chest shot if smaller caliber ammunition is used.
    • 3 line rifle
    • Kar98
      • Retains the possibility of a one-shot kill of a chest shot if smaller caliber ammunition is used.
  • ammunition
    • Hollow point
      • Removed damage range penalty.
  • Device
    • Stun grenade
      • Reduced stun grenade damage in hardcore mode.
      • Reduced the amount of time players are affected by stun grenade.
    • Incendiary Grenade
  • Kill streak
    • Mortar barrage
      • The mortar attack time has been reduced.
      • The number of mortar strikes per streak has been reduced.
      • Addressed an issue with inconsistent deployment of mortar barrage.
  • Benefits
    • High alert
      • Added a slight delay after being seen by the enemy and before the perk becomes active.
    • Brave
      • It is resistant to the effects of fire and burning, such as incendiary bombs, flaming fire, and prolonged fire on the ground.
    • Fortress
      • Reduces fire damage received by 30%.
      • Reduces excessive damage to all explosives.

map

  • Polish your paths to improve and fix player collision issues in the map environment.
  • Polish all destructibles across all maps.

UI / UX

  • The Season Challenge menu is now displayed on the Challenge tab.
  • Players will no longer experience a visual rank exchange between players in a private match.
  • The target progress bar will no longer be clipped to the reticle.
  • Fixed unintended distortion of MVP images.
  • Fixed continuous post-game level-up animation when players reach Prestige 3.
  • Store: Improved menu navigation when viewing and switching bundles.

You can read about future zombie content updates in the Sledgehammer and Treyarch blog posts.

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